

Huge.” That’s how Johan Andersson, studio manager of the recently-established development studio Paradox Tinto, pithily describes to Wargamer the difference between EU4 in its current state, and the game that launched in 2013.

While its core premise of historically-reverent, strategic, nation-building simulation has stayed very much intact, the game has morphed into a vastly expanded version of its former self – one that shares a name but holds a very different persona. For a game with intricate moving parts that operate through information-heavy pop-up panels, its ability to persistently thrive might be as surprising as it is endearing for strategy lovers.īut, in another sense, EU4’s ability to stay afloat should astonish no one. An engaged fanbase, a growing yearly Steam player count, and a broad recognition as one of Paradox’s standout grand strategy offerings, have seen it through a successful seven-year history. Few strategy games can boast the same endurance as Europa Universalis 4.
